Friday, 5 June 2026

Keys of uncertainty:

 do minus (original): https://www.youtube.com/watch?v=cuibtlmpGOg

 Started in April, done today, 6th of June 2026. Went with some rave in mind but ended pretty weirdly minimal orchestral. Kind of monotonous in places. More like testing VSTs and some playing/use techniques.

Wednesday, 3 June 2026

Never-ending progress:

 rustic ways (original): https://www.youtube.com/watch?v=e1WgpQurg5c

 Started in February 2022 with long pauses and idea lacking. Finished the polish sometime around the first part of this year.

Concept music for: https://www.hiveworkshop.com/threads/acolyte-of-life.330425/

 The game leader thought it was like two compositions and I guess it's a bit too varied for a game especially when trying to capture a certain mood/theme. It should be playing in a monastery village thing.

Tuesday, 2 June 2026

Differently the same:

 sacred raving (original): https://www.youtube.com/watch?v=DjnfD0aOVuI

 Begun in April. Finished today. Tad repetitive really but has a nice mood overall methinks. Little funk, some rave wannabe and a splice of orchestral, why not.

Visual inspiration from: https://www.youtube.com/watch?v=GP3M3gKmtRs 

Monday, 1 June 2026

Take one II:

 agent lizard (original): https://www.youtube.com/watch?v=5tsxk75irwM

 Continuation from: https://deepstrasz.blogspot.com/2026/05/take-one.html

Made this one sometime in May 2025. The devs wanted a more old game sounding experience so I found some Super Nintendo soundfonts (samples from those games that can be used as virtual instruments): https://www.williamkage.com/snes_soundfonts/

 They weren't too satisfied with it saying it sounded more like some James Bond inspired track which I can't necessarily deny, however, from my point of view it's rather Mission Impossible.

Still radio silence from them. 

Monday, 4 May 2026

Take one:

 ghastly invitation (original): https://www.youtube.com/watch?v=v--OMju8sM4

 Made this sometime around May last year for an indie game under development. Didn't quite sound that retro as the main dev wanted and didn't really come out as something too playable during the game in terms of battle and all. However, the reason I put it to everyone's ears is that the team went radio silent for months.

Thursday, 23 April 2026

Heh musique:

 routinely ordinary (original): https://www.youtube.com/watch?v=U-z0rhC-HjY

Began this as a sketch on classic guitar in last year's June; done April today. Just some regular from here to there and there to here and that's it. Meant to loop. All virtual instruments.

Wednesday, 8 April 2026

Times of meh:

 spontaneity (original): https://www.youtube.com/watch?v=br-PkeUw3Bc

 Tested some guitar plugins and this particular experiment turned into a one shot quasicomposition. This March.