Wednesday, 1 July 2026

Take one IV:

 devilish donnybrook (original): https://www.youtube.com/watch?v=nQbhClwOKIE

Started-made in May of 2025. Intended to be a boss fight but considered too medley. The composition uses soundfont instruments extracted by William Kage.

Continuation to: https://deepstrasz.blogspot.com/2026/06/take-one-iii.html

 And of course, why not, no word from the devs after all this time.

Saturday, 27 June 2026

Now was then:

 traction warp (original): https://www.youtube.com/watch?v=rAB5kbAzgqE

 Simply started this one on midi controller towards the mid of this month and finished today. It's an OK mix of slow no percussion electronic and some metal ballad. The inspiration for it was the photos after I sent them to a cousin and she said the cloud looked like a black hole.

Thursday, 11 June 2026

Take one III:

  Following from: https://deepstrasz.blogspot.com/2026/06/take-one-ii.html

 scryosmos (original): https://www.youtube.com/watch?v=94yDs74qb2k

This one was considered sad or along those lines by the devs. I intended it to be a menu track.

 

racing friendship (original): https://www.youtube.com/watch?v=MjPfhhQFs5c

While wanting it to be more fast paced and action packed it was seen morI e suitable for something related to vehicles or quicker gameplay. This one's meant to loop.

 

I guess they aren't that fitting to a fantasy survival RPG retro inspired indie game after all.

 Yet, radio silence from the developers as to the project's status or anything about it.

 

Started both of them sometime around May 2025 and finished in the following month(s). They were made with SNES/Super Nintendo Soundfonts from William Kage.

Saturday, 6 June 2026

Never ending progress really:

 clashing fates (original): https://www.youtube.com/watch?v=QX6zb6YbMEU

Begun sometime in December 2022 if not earlier. Had many creative blocks and it's still not too good. Finished today.

Concept music for: https://www.hiveworkshop.com/threads/acolyte-of-life.330425/

Initially (now deleted) it contained a more gladiatorial part of the dialogue between the main character and the last boss but the main campaign developer thought it sounded too oriental. Well, afterwards it became too medley. So, I pictured it something like fighting the last enemy leader or a verbally heated prelude to that at least.

Friday, 5 June 2026

Keys of uncertainty:

 do minus (original): https://www.youtube.com/watch?v=cuibtlmpGOg

 Started in April, done today, 6th of June 2026. Went with some rave in mind but ended pretty weirdly minimal orchestral. Kind of monotonous in places. More like testing VSTs and some playing/use techniques.

Wednesday, 3 June 2026

Never-ending progress:

 rustic ways (original): https://www.youtube.com/watch?v=e1WgpQurg5c

 Started in February 2022 with long pauses and idea lacking. Finished the polish sometime around the first part of this year.

Concept music for: https://www.hiveworkshop.com/threads/acolyte-of-life.330425/

 The game leader thought it was like two compositions and I guess it's a bit too varied for a game especially when trying to capture a certain mood/theme. It should be playing in a monastery village thing.

Tuesday, 2 June 2026

Differently the same:

 sacred raving (original): https://www.youtube.com/watch?v=DjnfD0aOVuI

 Begun in April. Finished today. Tad repetitive really but has a nice mood overall methinks. Little funk, some rave wannabe and a splice of orchestral, why not.

Visual inspiration from: https://www.youtube.com/watch?v=GP3M3gKmtRs