Saturday, 29 December 2012

StarCraft: Reincarnation (BroodWar custom campaign):

http://www.hiveworkshop.com/forums/general-gaming-565/starcraft-reincarnation-brood-war-custom-campaign-223090/

And also play these ones made by others:
http://www.campaigncreations.org/starcraft

2 comments:

  1. I have reviewed your campaign, I really like how original you tried to make it in terms of gameplay and plot, but unfourtunately the mod appears to have crashed and burned on its way from conception to execution. The attempt at a unique gameplay and plot are the only redeeming features in your mod. Here is my brief list of reviews of all mods I've played so far, yours included https://docs.google.com/spreadsheets/d/1l_ink-CKwo92syCxJmivfh7zeMZu4U0p_q5Ra7HTF4U/edit?usp=sharing

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    Replies
    1. Darn. Haven't seen this comment until today. I have seen your worksheet though recently.
      Thanks for taking the time to delve into my failed experiment. Sadly, the StarEdit is really primitive compared to the Galaxy Editor (which is too complex for me). I am good with the World Editor (Warcraft III) but redoing all the StarCraft gameplay mechanics would be inhuman. I was thinking of remaking the campaign in Warcraft III as a sort of RPG but that would kill a lot of the StarCraft feel as I'd make the gameplay mechanics far stretched from the original StarCraft.
      The story... yeah, well, I was much more childish back then and didn't really have the mind for proper characters and interactions (like how the original StarCraft has done it). Nowadays, I could do it better but am still not a good writer. Anyways, I even have a continuation campaign in mind for years now but will probably end as ideas.
      Thanks again!

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